The intersection of art, business, and engineering.
 

TALKS PRIOR TO 2015


The following is an incomplete list of Sam Glassenberg’s speaking engagements prior to 2015. 

 

2014 SPEAKING ENGAGEMENTS


Northeastern Illinois University 2014

In Pursuit of the Coolest Job in the World
Chicago, Illinois
 

2013 SPEAKING ENGAGEMENTS


GameIS 2013

Managing Video Game Studios
Tel Aviv, Israel

DLD Tel Aviv 2013

Video Game Production and Outsourcing
Tel Aviv, Israel

NYU 2013

The Business of Movie-Based Games
New York, New York

[A] List Summit 2013

Create Fans, Not Users
New York, New York

Digital Hollywood 2013

Social, Tablet & Smart Phone Gaming
Los Angeles, California

Digital Life Design 2013

The Israeli Video Game Industry
Munich, Germany
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2012 SPEAKING ENGAGEMENTS


SponsorPay Executive Roundtable 2012

Mobile Brand Advertising
New York, New York

Digital Hollywood 2012

Advertising and Micro-Commerce, Games and Game Networks
Los Angeles, California

Mobile Gaming Summit 2012

Social Games on Mobile
New York, New York

DLD Tel Aviv 2012

The Global Gaming Industry
Tel Aviv, Israel

New York Games Conference 2012

Madison Avenue Got Game! Creating Successful In-Game Campaigns
New York, New York

Amsterdam Got Game 2012

Social Games – Fad or Future
Amsterdam, Netherlands

DLD Moscow 2012

The Convergence of Film and Games
Moscow, Russia

Com.vention New York

Silicon Wadi in Silicon Alley
New York, New York

MassDigi Games Challenge

2012 and Beyond: The Next 1-2 Years in Gaming
Boston, Massachusetts
 

2011 SPEAKING ENGAGEMENTS


HTIA Conference 2011

Gaming – What’s Next in Social Media
Jerusalem, Israel

DLD 2011

A Brief History of Virtual Goods
Athens, Greece
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2008 SPEAKING ENGAGEMENTS


GAMEIS 2008

(Keynote) Opportunities and Imperatives for the Israeli Games Industry
Herzliya, Israel
 

2007 SPEAKING ENGAGEMENTS


Gamefest 2007

DirectX 10 and 10.1
Seattle, Washington

Game Developer Conference 2007

Rapid-Fire Game Material Systems
San Francisco, California

Gamefest Unplugged UK

Rapid-Fire Game Material Systems
London, UK
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2006 SPEAKING ENGAGEMENTS


Develop Conference 2006

Get Ready for DirectX 10
(Score 4.6/5, 2nd Highest speaker score at the event)
Brighton, UK

Gamefest 2006

Advanced DirectX 10: Getting the Most from Your Game
Seattle, Washington

WinHEC 2006

DirectX Graphics: DirectX 10 and Beyond
Seattle, Washington

Comvention 2006

(Keynote) Suspending Disbelief: Game Technology Trends & Imperatives for Israel
Tel Aviv, Israel

Game Developers Conference 2006

Ritual Entertainment: Next-Gen Visual Effects on DX10
San Jose, California

ATI 3D Developer Day 2006

DirectX 10 Overview
San Francisco, California
 

2005 SPEAKING ENGAGEMENTS


Meltdown 2005

Intro to Real-Time Global Illumination
(Score 3.8/4 = Highest speaker score at the event)
Seattle, Washington

Professional Developers Conference 2005

Real Time Graphics Applications in DirectX
Los Angeles, California

Game Developers Conference 2005

Precomputed Radiance Transfer for Game Artists
San Francisco, California

University of Illinois

The Future of Video Game Graphics on Windows
Urbana, Illinois

University of Southern California

Making the Best Games Look Better
Los Angeles, California
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2004 SPEAKING ENGAGEMENTS


SIGGRAPH 2004

Introduction to HLSL
Los Angeles, California
 

1999 SPEAKING ENGAGEMENTS


ISTC 1999

3D Studio Max: 3D Modeling & Character Animation
Oakbrook, Illinois
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